
CAMERA_HEIGHT_MODIFIER_COOP = 100 
CAMERA_HEIGHT_MODIFIER_BROADCAST = 100
CAMERA_HEIGHT_MODIFIER_TELEBROADCAST = 100 
CAMERA_HEIGHT_MODIFIER_DYNAMIC = 100 
CAMERA_HEIGHT_MODIFIER_TELE = 100 
CAMERA_HEIGHT_MODIFIER_PROCAM = 100 
CAMERA_ZOOM_MODIFIER_BROADCAST = 0,050 
CAMERA_ZOOM_MODIFIER_TELEBROADCAST = 0,050 
CAMERA_ZOOM_MODIFIER_COOP = 0,050 
CAMERA_ZOOM_MODIFIER_TELE = 0,050 
CAMERA_ZOOM_MODIFIER_DYNAMIC = 0,050 
CAMERA_ZOOM_MODIFIER_PROCAM = 0,050 

COMMON_DEBUG_PRINT=0
DISABLE_FPS_STATUS_TEXT=0
//DISABLE_FRAMERATE=0
//ENABLE_BUILD_STATUS_TEXT=0

// Presenation
// ------------------------------------------------------------
[]
ENABLE_REFEREE=1
ENABLE_LINESMAN=1
ENABLE_LINESMAN_FLAGS=1
//TEAM_EMOTION_CHANGE = 1
//TEAM_MENTALITY_CHANGE = 1
//DB_TRAIT_DIVES_INTO_TACKLES = 1
//DISABLE_NIS_PLAYBACK=0
ENABLE_EMOTIONAL_ENGINE=1
PRE_MATCH_ATMOSPHERE=1
FREE_ROAM_BALL_ID = 300
PLAYER_REACTIONS_DISABLED=0
ENABLE_CHOREOGRAPHIES_CAMERA=1

//IS_PRESS_BUILD=0

[]
STATE_TITLE_SCREEN_WITH_STARTBUTTON = 0
TITLE_SCREEN_TIME_BEFORE_PRESS_START = 0
STATE_LEGAL_SCREEN = 0
LEGAL_SCREEN_DISPLAY_TIME = 0

//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60	// how long call for pass is effective for

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 40 // (ticks) how long after a shot an unintentional touch will be a block

//[FREE_ROAM_AUTOMATCH]
//HOME_TEAM_MEN_DOWN=0
//AWAY_TEAM_MEN_DOWN=0
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
//SKIP_BOOTFLOW=1
[]

// Rendering
// ------------------------------------------------------------
USE_NEW_RIG = 1
//DISABLE_VSYNC=0
//DISABLE_MOTION_TRAIL=1
//DISABLE_CMN_SHADOWMAP=0
//DISABLE_FLAT_SHADOWS=0
//disable hudhack
//DISABLE_HUDHACK=1
//DISABLE_FLAGS=1
//DISABLE_FLASHES = 1
//DISABLE_FLOORREFLECTIONS=1
//DISABLE_PARTICLES = 1
//DISABLE_VOLUME_LIGHTS = 1
//DISABLE_GLARES = 1
//FORCE_ENABLE_GLARES = 1
//STADIUM_LIGHT_TYPE_ID = 1
//Temporary for corex until logic is added
//WEAR_PATTERN_OVERRIDE = 1
//NET_ID = 2
//DEBUG_SKELETON_RENDER=1
//ENABLE_RENDER_PROF=1

//[RENDERING]
//FORCE_USE_LODS=1          // Enables proper LODs for characters
//PENALTY_AIMER_MIN_SIZE=40	//Penalty kicker aim minimum size		
//PENALTY_AIMER_MAX_SIZE=225	//Penalty kicker aim maximum size

[]
// Gameplay
// ------------------------------------------------------------
AI_RUN_AT_30HZ = 1
// Distribute animation on job manager?
DISTRIBUTE_ANIM = 1
AI_ALL_ANIM_PLAYERS = 1
USE_FIFA09_FOUL=0
INPUT_THREAD_60HZ=0
GAME_SPEED = 0
FIFAGMSPEED = 0
AI_SETTING_ENABLE_HANDBALL = 1
//AI_SETTING_NO_FOUL = 0
AI_NO_SLIDE_TACKLE = 0
//NEVER_STUMBLE = 0
ALWAYS_FALL = 1
//ALWAYS_STUMBLE = 20
STAND_TACKLE_IS_BALL_FAR_AWAY = 999
SLIDE_TACKLE_IS_AIR_BALL = 999
STAND_TACKLE_IS_AIR_BALL = 999
STAND_TACKLE_OPPONENT_NOT_IN_POSSESSION = 999
SLIDE_TACKLE_GK_HAS_BALL = 999
OVERRIDE_GRAPH_SHAPE = 0
OVERRIDE_GRAPH_SHAPE_LOW = 0
OVERRIDE_GRAPH_SHAPE_HIGH = 1
FORCE_OVER_REACT_TO_CARD = 1
//IN_GAME_PLAYER_REACTION = 2
//OVERRIDE_PLAYER_LAUNCHER_POS = 1
//TELEPORT = 0
//SAVE_EVALUATION = 1
BALL_SPEED_LESS_THAN = 0.1
//SHOT_FACT = 800
//PASS_FACT = 5
//POSSESSION_CHANGE = 1
//RANDOMIZE_BALL_LAUNCHER = 0
REGENERATE_RANDOM_SEED = 1
//SCHED_TOUCH_ERROR = 0
//MAX_TOUCH_TIME = 0.5
//POSITION_DELTA = 0
//FACE_ANGLE_DELTA = 180
//MOVE_ANGLE_DELTA = 360
REFEREE_ACTOR_UPDATE_10HZ = 1
MANAGER_ACTOR_STAGGER_UPDATE = 1
SKILLMOVES_DISABLE_BALL_CHECK = 0
//SKILLMOVES_DEFAULT_JOG_TRANSITION = 0
DISABLE_AOG_INJURY = 0
DISABLE_AOG_LONGTIMESPRINT = 0
DISABLE_AOG_HIGHPOWERKICK = 0
DISABLE_AOG_STRETCHKICK = 0
//MAX_HOLD_DIRECTION_TICKS_FOR_EVASIVE_FACE_LOOP
DEFENDING_USE_NEW_FACE_BALL = 0
//CENTER_BACK_CONSERVATIVE_SUPPORT = 1
//DRIBBLE_PRECISION_TO_STRAFE_HOLD_ANGLE_THRESHOLD = 0.05 
//DRIBBLE_TURN_ENABLE_BALL_OUT_TOL_CHECK_FROM_DB = 0
//SMG_TPOSE = 1
//MG_DEFAULT_TPOSE = 0
USE_LOCO_RUNRUNRUN = 0
USE_STEP_BASED_LOCO = 0
//REMOVE_TACTICS_ASSIGNMENT = 0
//ENABLE_PHYSICSNETS = 1
//ALLOW_OVERHIT_PASS = 0 
ENABLE_LOOSEBALL_TRAP_BATTLE = 1
//ENABLE_AVOIDS = 0
//ENABLE_FACE = 1
//USE_HESITATION_MOVE_GROUP = 1
//ENABLE_PA = 1
//AI_RULES_TYPE = 1
DISABLE_OVERPOWERED_ERROR = 0
//NEW_PASS_SEARCH = 1
FORCE_MORE_TRAPPERS = 1
//AI_ENABLE_STAR_SETPLAY_PLAYERS = 1
//OVERWRITE_ATTRIBUTES = 10
//ALLOW_ADJUST_TARGET = 1
AI_EQUAL_ATTACKERS_AND_DEFENDERS = 1
//ALTITUDE = -32808.39
//ENABLE_SETPLAY_SYNC = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
AI_GK_DISABLE_FAR_OUT_RUSH = 0
//USE_STUMBLE_DRIBBLE_TOUCHES = 1
//SITUATIONMODE_ACTIVE = 1
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH = 1
//QUICKFREEKICK_FORCE_PASS = 0
//IGNORE_FOR_INSIGNIFICANT_TRAJ = 0
//IGNORE_GENERIC_RESET_ACTIONS = 0
TEAM_TRAIT_CENTER_HALVES_SPLITTING = 1
TEAM_TRAIT_SWAP_WINGS = 1
STEP_LOCO_ENABLE_FOOT_PLANTS = 1
DRIBBLE_ENABLE_JOG45_FOR_BACKUP_COVERAGE = 1
ENABLE_TIME_INTERVAL_FOR_REACTIONS = 1
//LEADING_TIME_FOR_RECEIVER_SELECTION = 0.2
CONTEXTUAL_JOCKEY_FOR_SPRINTING_DIST = 0.1
CONTEXTUAL_JOCKEY_FOR_SPRINTING = 1
//AI_RANDOM_FOULTYPE = 1
//AI_FORCE_FOULTYPE = 2
//FORCE_USE_1ST_LEG_MENTALITY = 1
//USE_MULTI_SUBS = 1
//ENABLE_DRIBBLE_ACCEL_MOD = 0
//DECEL_PERCENT_FROM_MARKING = 0.2
NEVER_USE_OSF_SHOT = 0
NEVER_USE_SWERVING = 0
RULES_UPDATE_FOULTYPE_FOR_CHEATFOUL=0
RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_LOGIC=0

//[]
//AI_LASTRANDOMSEED = 0
//AI_RANDOMSEED = 1

[GAMEPLAY_CUSTOMIZATION]
DRIBBLE_ERROR_CPUAI = 87
DRIBBLE_ERROR_USER = 60
SPRINT_SPEED_CPUAI = 8
//SPRINT_SPEED_USER = 10
TRAP_ERROR_CPUAI = 85
//TRAP_ERROR_USER

[]
AWAY_GOALIE_CPU_AI_DO_NOTHING = 0
HOME_GOALIE_CPU_AI_DO_NOTHING = 0
AWAY_CPU_AI_DO_NOTHING = 0
HOME_CPU_AI_DO_NOTHING = 0

[]
OVERRIDE_ERROR_ATTRIBUTE = 80
OVERRIDE_DRIBBLE_ERROR_ATTRIBUTE = 65

[]
//UCC_MULTICHARACTER = 1
UNLOCK_ALL_UCC = 1
UCC = 1
//[]
//MIN_POINT_AVOIDANCE = 0.1
//MAX_POINT_AVOIDANCE = 0.5
//MIN_LINE_AVOIDANCE = 0
//MAX_LINE_AVOIDANCE = 1

[]
//PASSSHOT_TYPE_SHORT_PASS = 0.1
PASSSHOT_TYPE_LONG_CHIPSHOT = 1.0
PASSSHOT_TYPE_LONG_FINESSESHOT = 1.0
PASSSHOT_TYPE_LONG_LACESHOT = 1.0
PASSSHOT_TYPE_INACCURATE_CLEARANCE = 1.0
//PASSSHOT_TYPE_SWERVE_PASS = 0.6
PASSSHOT_TYPE_POWER_GROUND_THROUGH = 0.3
PASSSHOT_TYPE_PASS_AND_GO = 0.5
PASSSHOT_TYPE_GROUNDPASS = 0.3

[]
//USE_STEP_LOCO_SECONDARY_ATTACKER = 1
USE_STEP_LOCO_BACKING_IN = 0
//USE_STEP_LOCO_SHIELDING = 0
//USE_STEP_LOCO_GESTURES = 1
//USE_STEP_LOCO_PERFORMANCE = 1
USE_STEP_LOCO_LINESMAN = 1
USE_STEP_LOCO_REF = 0
USE_STEP_LOCO_SIDE_LINE_CHARACTERS = 1
USE_STEP_LOCO_CHOREO = 1
USE_STEP_LOCO_WALL = 1
USE_STEP_LOCO_JOSTLE = 1
USE_STEP_LOCO_OOP = 1
USE_STEP_LOCO_GK = 0
//USE_STEP_LOCO_SUPPORT_MOVE = 1
USE_STEP_LOCO_TACKLING = 0
//USE_STEP_LOCO_DRIBBLING = 1
USE_STEP_LOCO_QUICK_FREE_KICK = 0
USE_STEP_LOCO_EFFORT_KICKING = 1
LOCO_TRAPPING_OR_KICKING_FAR_AWAY = 1
USE_STEP_LOCO_KICKING = 1
//USE_STEP_LOCO_TRAPPING_USE_BALL_MOMENTUM = 1
//USE_STEP_LOCO_TRAPPING = 1
USE_STEP_LOCO_DEFENSE = 0
//USE_STEP_LOCO_OFF_BALL = 1
//USE_FIFA14_RUN_CURVES = 1
//%s_PLAYER_%d = -50

[]
EVENT_TELEPORT_PLAYER = 0
EVENT_TELEPORT_BALL = 0

//[]
//MANAGER_START_WALK_CHANCE = 1

[]
SKILLMOVES_ENABLE = 1
//RC_PUSH_PULL = 999
//MIN_DIST_AVOID_PLAYER = 1 //12 //6
//MIN_DIST_AVOID_PLAYER_START_CHECK = 2 //8 //4

[]
MAX_REASON_FOR_SLIDE_TACKLE = 800
MAX_REASON_FOR_STAND_TACKLE = 0.1 //1
//STAND_TACKLE_TRIGGERED = 1
//SLIDE_TACKLE_TRIGGERED = 1
//SLIDE_TACKLE_NOT_TRIGGERED = 0
//CHECK_BLOCK_AGAINST_TRAJECTORY = 1
//MUST_RUN_FWD_INTENSITY = 0

[]
//DB_TEAM_CHEMISTRY = 1
DB_RANDOMIZE_SKILLMOVES = 1
DB_RANDOMIZE_TRAIT = 0
DB_RANDOMIZE_FATIGUE = 0
DB_RANDOMIZE_STYLE = 1
DB_RANDOMIZE_MENTAL_STYLE = 1
DB_TRICKS_IRON_MAN = 0
DB_TRICKS_NEVER_FATIGUE = 0
//DB_TRICKS_FATIGUE_OFFSET = 
DB_TRICKS_BOOKING_SHIELD = 0

[]
CPUAI_USE_TRAITS = 1
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_DIFFICULTY = 0
CPUAI_PROCESS_ALL_DECISIONS = 1
CPUAI_USE_MENTALITY = 1
AI_USE_MORALE_EFFECTS = 1
AI_USE_TEAM_CHEMISTRY = 1
AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1
FORMATION_ROLE_% = 100
ENABLE_JOSTLE_TACKLING = 1
SPECIAL = 1
//NO_SKILL_MOVES = 0
TM_FATIGUE_MULTIPLIER = 80.0
MIN_FATIGUE_LEVEL = 85.0 
//TEAM_ATTRIBUTE_MODIFIER = 0.5
//TEAM_CHEMISTRY_MODIFIER = 0.5
TEAM_MORALE_MODIFIER = 0.1
PLAYER_ATTRIBUTE_MODIFIER = 0.1
PLAYER_MORALE_MODIFIER = 0.2
TEAM_FITNESS_MODIFIER = 0.5
PLAYER_FITNESS_MODIFIER = 0.5
//TEAM_SKILL_MOVE = -100.0
//PLAYER_SKILL_MOVE = -100.0
//PLAYER_SKILL_MOVE_MODIFIER = -0.8
//TEAM_SKILL_MOVE_MODIFIER = -0.5
ALL_SKILL_EFFECT_ON_POSITIONING = 1
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS = 1
//WIN_FOUL = 
FOUL_TEAM_SIDE = 1
FORCE_FOUL_TEAM_SIDE_ENABLED = 1
DISABLE_WARP_FOOT_PLANTING = 0

[]
ENABLE_AVOIDANCE = 0

[]
//ALLOW_BALL_TOUCH_UPDATE = 1
SKILLS_SWITCHES_BALL_TO_OTHER_FLANK = -1000000000000000000000000000000000000000000000000000000000000
SKILLS_TRIES_FIRST_TIME_SHOTS = 30
//SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 100
//SKILLS_TAKES_FINESSE_STYLE_FREE_KICKS = 100
SKILLS_LONG_SHOT_TAKER = 10000000000000000000000000000000000000000000000000000000
//SKILLS_LONG_SHOTS = 1000000
SKILLS_SLIDING_TACKLE = 1
SKILLS_STANDING_TACKLE = 1
MENTAL_AGGRESSION = 9500000
MENTAL_PERFORMANCE_CONSISTENCY = 20  //500  //1000 //75
//MENTAL_TACTICAL_AWARENESS = 1000000000000000000000000000000000000000000000000000         
MENTAL_LEADERSHIP = 400000
MENTAL_SELFISH = 7500000
MENTAL_RISK_TAKER = 500000000000000000000000000000000000000000
PHYSICAL_DIVES_INTO_TACKLES = 1000000000000000000000000000000000000000000000000000
SKILLS_1_2_PASSER = 10
MENTAL_VISION = -1 //1000000000000
MENTAL_INFLEXIBILITY = 10000000000000 //10
SKILLS_FLAIR = 5 //100 //30
//SKILLS_COUNTER_ATTACKING = 15 //85
SKILLS_JUGGLER = 5000
TYPE_PLAY_MAKER = 50000
TYPE_WING_PLAYER = 80 //100
PHYSICAL_INJURY_PRONE = 950
PHYSICAL_AGILITY = 1
PHYSICAL_DIVER = 1000000000000000000000000000000000000000000000000000
PHYSICAL_STAMINA = 0.1
PHYSICAL_REACTIONS = 1
AVOIDS_USING_WEAKER_FOOT = 500
PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 800
PHYSICAL_SECOND_WIND = 15
SKILLS_BALL_CONTROL = -500000000000000000000.0
SKILLS_LONG_PASSER = 500
SKILLS_SHOT_POWER = 0.1
SKILLS_DRIBBLING = -500000000000000000000.0
//PHYSICAL_SPRINT_SPEED = -50000000000000000000000000.0
//PHYSICAL_ACCELERATION = 0.5
PHYSICAL_BALANCE = 1
//SKILLS_MARKING = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000
MENTAL_PLAYER_TRAIT_CROWD_FAVOURITE = 5000
SKILLS_HEEL_PASSER = 850
//PHYSICAL_SOLID_PLAYER = 4000
SKILLS_SPEED_DRIBBLER = -100
//SKILLS_SHORT_PASSING = 92
SKILLS_LONG_PASSING = 1
SKILLS_SWERVE_TRAIT = 500
SKILLS_DIVING_HEADER = 40
SKILLS_HEADING_ACCURACY = 0.5
PHYSICAL_JUMPING = 25
SKILLS_CROSSING = 1
PHYSICAL_STRENGTH = 3
SKILLS_POWER_HEADER = 12
SKILLS_EARLY_CROSSER = 18

//[]
//DB_SLIDING_TACKLE = 1
//DB_STANDING_TACKLE = 1
//DB_BALANCE = 1

//[]
//BALANCE = 

[]
LONG_SHOT_TAKER = 100
DIVER = 100
SELFISH = 100
DIVES_INTO_TACKLES = 100
SLIDING_TACKLE = 0.1
STANDING_TACKLE = 0.1
AGGRESSION = 100
INFLEXIBILITY = 100
BALANCE = 1

[]
GK_SIDESTEP_SPEED_THRESHOLD = 0.0
GK_BACKPEDAL_SPEED_THRESHOLD = 0.0
GK_SIDEARM_THROW = 1
GK_DROP = 1
GK_STANDING_THROW = 1
GK_SHORT_THROW = 1
GKSAVERECOVER = 1
GKSAVE = 1
GKPRESAVE = 1
CPUAI_USE_GK_SHORT_THROW = 1
CPUAI_USE_GKPRESAVE = 1
CPUAI_USE_GKSAVERECOVER = 1
CPUAI_USE_GK_DROP = 1
GOALKEEPER_ONE_ON_ONE = 999
GOALKEEPER_STAYS_ON_GOAL_LINE = 0
GOALKEEPER_CAUTIOUS_WITH_CROSSES = 200
GOALKEEPER_COMES_FOR_CROSSES = 999
GOALKEEPER_PUSHES_UP_FOR_CORNERS = 999
GOALKEEPER_PUNCHER = 999
GOALKEEPER_RUSHES_OUT_OF_GOAL = 999
GOALKEEPER_FLAT_KICK = 0.4
GOALKEEPER__GK_LONG_THROWER = 0.1

[]
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.05
SHOT_ATTRIBUTE_FINISHING = 0.05
SHOT_ATTRIBUTE_SHOT_SPEED = 0.3
SHOT_ATTRIBUTE_SHOT_POWER = 0.4
PASS_ATTRIBUTE_SHORT_PASSING = 0.45
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.1
//PASS_ATTRIBUTE_LONG_PASSING = 0.0
PASS_ATTRIBUTE_CROSSING = 0.01
PLAYER_ATTRIBUTE_TRAIT1 = 1.5
PLAYER_ATTRIBUTE_TRAIT2 = 1.5
PLAYER_ATTRIBUTE_TRAIT3 = 1.5
PLAYER_ATTRIBUTE_AGGRESSION = 1000
PLAYER_ATTRIBUTE_STAMINA = -200.0
//PLAYER_ATTRIBUTE_SLIDINGTACKLE = -1.0 //0.05
//PLAYER_ATTRIBUTE_STANDINGTACKLE = -1.0 //0.01
PLAYER_ATTRIBUTE_MARKING = 100
//PLAYER_ATTRIBUTE_POTENTIAL = 0.6
//PLAYER_ATTRIBUTE_VOLLEYS = 1.5
PLAYER_ATTRIBUTE_AGILITY = -50000000.0
PLAYER_ATTRIBUTE_BALANCE = 1
PLAYER_ATTRIBUTE_BALL_CONTROL = -5000.0
PLAYER_ATTRIBUTE_CURVE = 0.7
PLAYER_ATTRIBUTE_DRIBSPEED = -5000000000000000000000000000000000.0
//PLAYER_ATTRIBUTE_POSITIONING = 1.0
//DIVES_INTO_TACKLES = 1000000000000000000000000000000000000000000
//STANDING_TACKLE = 100
//SLIDING_TACKLE = 100
//ARGUES_WITH_OFFICIALS = 1
PLAYER_ATTRIBUTE_GK_KICKING = 0.05
//DRIBBLE_TEST_TOUCH_STYLE = 1
//FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_ANGLE = 30
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX = 0.85
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.35
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 1.25 //0.95
USE_TRAP_ERROR_SYSTEM = 1
USE_RUNRUNRUN_FOR_TRAPPING = 1
//USE_OODLES = 1
//ENBALE_TACTICS_ANALYZER = 1
USE_KICK_ERROR_SYSTEM = 1
USE_DRIBBLE_ERROR_SYSTEM = 1

//PASSSHOT_EFFORT = 100
//PASSSHOT_NO_EFFORT = 100
//BLOCKED_UNINTENTIONAL = 35
//BLOCKED_INTENTIONAL = 95
//BLOCK_UNINTENTIONAL_OOP = 100
//BLOCK_INTENTIONAL_OOP = 100


//TACKLE_LOST = 1.0		
//TACKLE_AVOIDED = -0.1			
//FOULED_OOP = 1.0			
//FOULED_INP = 1.0			
//FOULED_NO_CARD_DEFENDING_3RD = 0.03			
//FOULED_NO_CARD_ATTACKING_3RD = 0.06			
//FOULED_YELLOW_CARD_NON_ATTACKING_3RD = 0.5			
//FOULED_YELLOW_CARD_ATTACKING_3RD = 0.4		
//FOULED_RED_CARD_NON_ATTACKING_3RD = 0.5			
//FOULED_RED_CARD_ATTACKING_3RD = 0.5			
//FOUL_OOP = 80		
//FOUL_INP = 100
//FOUL_NO_CARD_DEFENDING_3RD = -0.03			
//FOUL_NO_CARD_ATTACKING_3RD = -0.06			
//FOUL_YELLOW_CARD_DEFENDING_3RD = 1.0			
//FOUL_YELLOW_CARD_NON_DEFENDING_3RD = 1.0		
//FOUL_RED_CARD_DEFENDING_3RD = 1.0			
//FOUL_RED_CARD_NON_DEFENDING_3RD = 1.0
	
[]
NEW_GAMEPLAY_ENABLED = 1
GAMEPLAY_MAXVARIANCE = 1000.0
NEW_GAMEPLAY_MAXVARIANCE = 1000.0
GAMEPLAY_VARIANCE_PERC_%d = 100

[]
EFFORT_GIVEUP_LEVEL = 1000 //10 
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1
//ENABLE_360_STRAFE_DRIBBLE = 1
//ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 1
//DISABLE_BALLTOUCH_EFFECT = 0
LOTS_OF_GOALS = 0
ENABLE_LOCOBALANCE = 0
//SHOUD_USE_FOOTBALL_TACTICS = 1
//SKILLMOVES = 100
//USE_JOBIFY_MARKING_ASSIGN_UPDATE = 1
//USE_JOBIFY_MARKING_POS_UPDATE = 1
//USE_JOBIFY_ATTACKING_POSITIONING = 1
//COL_BLIP_PLAYER_PLAYER = 100
//COL_REACT_PLAYER_PLAYER = 250  //150
//COL_REACT_BALL_PLAYER = 60
DISABLE_MISS_BALLTOUCH = 0
DISABLE_BALLTOUCH_LIMITATION = 0
//TG_12_Effort_Tackle_Stand = 100
//TG_12_Effort_Tackle_Strafe = 100
//TG_12_Effort_Tackle_Jog = 100
//TG_12_Effort_Tackle_Jog_Close = 100
//SlideTG_11_jog_aggressive = 100
//JOSTLE_FAR_DISTANCE_AT_TOP_SPEED = 4
PACE_CONTROL_MAX_INTENSITY = 400.0
//LOWER_LEG_RADIUS_SCALE = 0.12
//THREAT_POSSESSOR_THRESHOLD = 100
//MORE_ATTACKING_AT_HOME = 1
KEEP_UP_PRESSURE = 1
DEFEND_THE_LEAD = 1
CENTER_BACKS_SPLIT = 1
SWITCH_WINGERS = 1
CONSISTENT_LINEUP = 1
SQUAD_ROTATION = 1
USE_NEW_INJURY_SYSTEM = 1
DRIBBLE_ENABLE_SPRINT_TURN_ALL_ANGLES = 0
ALLOW_PANIC_TURNS = 1

[]
RULES_PUSHPULL_MIN_COE_STRICTNESS = -0.1
RULES_PUSHPULL_MAX_COE_STRICTNESS = 0.1
REFEREE_FOUL_STRICTNESS_OVERRIDE = 1.0
REFEREE_CARD_STRICTNESS_OVERRIDE = 1.0

[]
TOUCHTYPE_NONE = 50
TOUCHTYPE_UNEXPECTED = 75
TOUCHTYPE_STOPBALL = 65
TOUCHTYPE_INTERCEPT = 1
TOUCHTYPE_GKDROP = 10
TOUCHTYPE_GKTHROW = 1
TOUCHTYPE_GKKICK = 0.2
TOUCHTYPE_THROW = 1
TOUCHTYPE_HOLD_RIGHTHAND = 1
TOUCHTYPE_HOLD_LEFTHAND = 1
TOUCHTYPE_CATCH = 85
TOUCHTYPE_GKDEFLECT = 1
TOUCHTYPE_SLIDETACKLE = 85
TOUCHTYPE_TACKLE = 85
TOUCHTYPE_SHOT = 0.7
TOUCHTYPE_CROSS = 0.2
//TOUCHTYPE_PASS = 0.3
//TOUCHTYPE_TRAP = 0.5
TOUCHTYPE_SKILLMOVE = 85
//TOUCHTYPE_DRIBBLE_KNOCK_ON = 1
TOUCHTYPE_DRIBBLE = 100
//FORMATION_DEFENDING = 1
//FORMATION_ATTACKING = 1
PHYSICS_CAN_INVALIDATE_HAND_TOUCHES = 0
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
ENABLE_UPPER_HIPS_ROTATION_REACTIONS = 0
//ENABLE_PP_HOLD = 1

[]
POINTER_ASSISTED_DRIBBLER = 0
SHOT_FULLY_ASSISTED_TYPE = 0
LOB_PASS_ASSISTANCE = 0
CROSS_ASSISTANCE = 0
THROUGH_PASS_ASSISTANCE = 0
//MANUALSWITCHPLAYER = 1
//AUTOSWITCHPLAYER = 0
//USE_PAD_DEVIATION_FOR_PRESSING = 1
//USE_FIFA_NEW_ALTERNATIVE_CONTROLLER
//USE_FIFA_NEW_CONTROLLER
//USE_DPAD_FOR_PLAYER_MOVE
PROFILE_SETTING_TACKLE_ASSISTANCE = 0
//ANALOG_SPRINT
SAVE_ASSISTANCE = 0
SHOT_ASSISTANCE = 0
PASS_ASSISTANCE = 0
//PASS_USER_SKILL
//AUTOSWITCHMOVEASSIST
//AUTOSWITCHING
//CONTROL_DEVICE
ACCESSIBLE_CONTROLS_USE_INVALID_SLIDE_TACKLE = 1
ACCESSIBLE_CONTROLS_USE_PRESS = 1

[]
//MAX_RAGDOLL_PLAYERS = 22
//URGENT_CONTACT = 1.0
SHOT_FINESSE = 0.7
LOB_SCOOP = 0.3
GROUND_FINESSE = 0.3
LOB_FINESSE = 0.4
SHOT_CHIP = 0.7
LOOSE_BALL = 0.7
GROUND_PASS = 0.04 //0.01
LOB_PASS = 0.2
CLEARANCE = 0.1
CROSS = 0.2
THROUGH_PASS = 0.2
LONG_SHOTS = 100.0
INACCURATECLEARANCE = 0.2
LOB_CLEARANCE = 0.1
//BUSE_KICK_DIFFICULTY = 1.0
LONGCHIPSHOT = 0.7
//SHORTPASS = 0.3 //0.01
//FLICKPASS = 0.1 //0.02
LONGFINESSESHOT = 1.8
LONGLACESHOT = 1.0
BACKPASS_TO_CATCH = 10.0
SLIDINGSTRETCH = 1000.0
DIVING = 1000.0
SLIDE_TACKLE = 0.1
STAND_TACKLE = 0.1
FREEMOVE = 0.05
DRIBBLE_TRAP = 0.9
//CONTACT_IN_AIR = 1000.0
SLIDETACKLE = 500.0
TACKLE = 500.0
//BALANCE_FOREHEAD = 0.01
//BALANCE_NECK = 0.01
//BALANCE_RIGHTFOOT = 0.01
//BALANCE_LEFTFOOT = 0.01
UNEXPECTED = 100.0 //0.8 //1.0
LONGFREEKICK = 50.0
DRIBBLEIDLE = 100.0
DRIBBLETURN = -20.0
//FAKESHOT = 100.0
//SHIELD = 0.5
STUMBLE = 0.5
AVOID = 0.05
//REACTION = 0.01
DRIBBLE_KNOCK_ON = 0.4
DRIBBLE = 0.9
JUMPING_HEAD = 0.3
JUMPING_CHEST = 0.3
GK_RUSH = 50.0
CPUAI = 1
INGAMEAI = 1

[]
UNBALANCE_TURN = 1000
SLIDNG = 1000
STUMBLING = 1000

[]
//GOALKEEPING = 0.7
//DEFENDING = 1.0
//HEADING = 0.4
//PASSING = 0.1
//SHOOTING = 1.0
//DRIBBLING = 0.7
SPEED = -4.0
//GK_RUSH = 1.0
//BUS_BUILDUPSPEED = 1
//CC_SHOOTING = 99

[]
tm_ChanceCreationShooting = 100 //1000
mBallTouchOptionGeneratorTackle = 100 //1000
AIMarkerActionSlidingTackle = 100 //1000
AIMarkerActionStandingTackle = 100 //1000
AIMarkerActionPressure = 100 //1000
AiPlayerSlideTackle = 100 //1000
AiPlayerStandTackle = 100 //1000
AIMarkerActionPushPull = 100 //1000
//AIRUNSPEED = -1000.0
//TacklePushPull= 1000
//SlidingTackle=1000

[]
ENABLE_SLOW_DRIBBLE	= 1
//PLAYER_RELATIVE_RIGHT_STICK = 1		
//SKILLMOVES_BALL_CHECK_TOLERANCE	= -1.5
SKILLMOVES_PACE_ENABLED	= 1
PACE_SHIELDING_ENABLED = 1
//PACE_SHIELDING_BREAKS_OUT_TO_FIFA = 1
//SKILLMOVES_ALWAYS_ENABLE_QUERY = 0
//FIRST_TIME_SKILL_MOVES_MUST_HAPPEN_IN_STRIDE = 1
//EVASIVE_DRIBBLING_ESTIMATE_TIME	= 80000.0
//PACE_CONTROL_TIME_SCALE	= 20000.0
SKILL_MOVES_DEFER_TO_MOVE_WHEN_CONTACT_TEST_FAILS = 1
//ENABLE_STAND_TO_STAND_INTERRUPT = 1
//ENABLE_STAND_TO_MICROSTOP_INTERRUPT = 1
//ENABLE_STAND_TO_PACEANDFIFA_INTERRUPT = 1
//ENABLE_PLAYER_OFFENSIVE_RUNS = 1
//USE_ATTRACTOR_BASED_AVOIDANCE = 1
DEFENDING_BLOCK_PROTOTYPE = 1
//DRIBBLE_INPUT_BUFFERING_CHECKS_FOR_SKILL_MOVE = 1
//AI_DONT_USE_PRESSMARK = 0
//MIN_CHECK_DIST_TO_LINE_FOR_OPPONENT_COVERING_DIR_TO_GOAL = 15.0
//ENABLE_BUTTON_TRIGGERED_HIGH_RES_DRIBBLE = 0
//AI_USE_STREET_CODE = 1

[]
QUICK_BALL_ROLLS = 1
BALL_ROLL_CHOP = 1
BALL_ROLL_FAKE_L = 1
BALL_ROLL_FAKE_R = 1
BALL_ROLL_CUT_L = 1
BALL_ROLL_CUT_R = 1
ELASTICO_CHOP_L = 1
ELASTICO_CHOP_R = 1
FAKEPASS_QUICK = 1
DUMMY = 0
BIG_BODYFEINT_L = 1
BIG_BODYFEINT_R = 1
SCOOP_TURN_L = 1
SCOOP_TURN_R = 1
UP_AND_OVER_FLICK = 1
RONALDO_CHOP_L = 1
RONALDO_CHOP_R = 1
BALL_ROLL_FLICK_L = 1
BALL_ROLL_FLICK_R = 1
LANE_CHANGE_ROLL_L = 1
LANE_CHANGE_ROLL_R = 1
MCGEADY_SPIN_L = 1
MCGEADY_SPIN_R = 1
PIENAR_ROLL = 1
DRIBBLE_EXIT = 1
FLICK_UP_JOG = 1
HEEL_TO_HEEL_KNOCK_ON = 1
BLANCO_HOP = 1
CHEST_STALL = 1
DRAG_BACK_FAKE = 1
DRAG_BACK = 1
IN_AIR_FLIP_FLAP = 1
RONALDINHO_FLICK_UP = 1
DOUBLE_FLIP_FLAP = 1
EXIT_0 = 1
EXIT_135 = 1
EXIT_180 = 1
EXIT_225 = 1
EXIT_270 = 1
EXIT_315 = 1
EXIT_45 = 1
EXIT_90 = 1
SHIELD_NO_AUTO_ROTATE = 0
JUGGLE = 1
FAKEPASS = 1
FAKESHOT_QUICK = 1
RAINBOW_VARIATION_SUCCESS = 1
RAINBOW_VARIATION_FAIL = 0
//RAINBOW_VARIATION = 1
RAINBOW_SUCCESS = 1
RAINBOW = 1
FLIPFLAP_RIGHT = 1
FLIPFLAP_LEFT = 1
360_RIGHT = 1
360_LEFT = 1
COMBO_BODYFEINT_RIGHT = 1
COMBO_BODYFEINT_LEFT = 1
COMBO_REVERSE_STEPOVER_RIGHT = 1
COMBO_REVERSE_STEPOVER_LEFT = 1
COMBO_STEPOVER_RIGHT = 1
COMBO_STEPOVER_LEFT = 1
BODYFEINT_RIGHT = 1
BODYFEINT_LEFT = 1
REVERSE_STEPOVER_RIGHT = 1
REVERSE_STEPOVER_LEFT = 1
STEPOVER_RIGHT = 1
STEPOVER_LEFT = 1

[ATTRIB_MODIFIER]
RIVAL_AGGRESSION_MOD = 1000
DERBY_AGGRESSION_MOD = 1000

[]
PROTECT_BALL_BACK_OFF_BALL=0.5
PROTECT_BALL_SHIELD_JOG=0.9
PROTECT_BALL_SHIELD_STOP=0.9
PROTECT_BALL_SLOW_DRIBBLE=2.0
PROTECT_BALL_SHIELD_DRIBBLE=2.0
PROTECT_BALL_DRIBBLE_OFF=0.1

//[]
//FAST_JOCKEY_FACE_ANGLE_BALL_LOOK_AHEAD_TIME=0.1
//FAST_JOCKEY_FACE_ANGLE_Z_DISTANCE_THRESHOLD=0.2
//FAST_JOCKEY_FACE_ANGLE_TOGGLING_THRESHOLD=0.2
//FAST_JOCKEY_FACE_ANGLE_PLAYER_LOOK_AHEAD_TIME=0.1
//FAST_JOCKEY_FACE_ANGLE_TYPE=1

//[]
//FIFA14_MAX_SPEED = 0.50
//FIFA14_MIN_SPEED = 0.05

[]
//PI_MORALE = 
//PI_FORM =
//PI_VALUE =

// Systems
// ------------------------------------------------------------
//ENABLEREVEAL = 1
//USING_MAINTHREAD_ANIM_NUM=6
//SIZE_LIMIT_BEFORE_FUT=3538944	// 3.375MB
//SIZE_LIMIT_AFTER_FUT=870400		// 850KB
//SIZE_LIMIT_BEFORE_FCE=870400	// 850KB
//SIZE_LIMIT_AFTER_FCE=655360	    // 0.625MB
//SIZE_LIMIT_BEFORE_POW=4194304	// 4MB
//SIZE_LIMIT_AFTER_POW=2097152	// 2MB
//SIZE_LIMIT_BEFORE_POW_PS3=2436012	// 2.8MB
//SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB

//FE 
// ------------------------------------------------------------
// apt heap overflow sizes
//APT_GC_POOL_OVERFLOW_SIZE=32
//APT_NONGC_POOL_OVERFLOW_SIZE=30
//APT_ASSERTS=1

//SB Enabling team management for subs flow
ENABLE_TM = 1

// Change this number to force all saves to be invalid.
//FEFIFA_SAVELOAD_VERSION = 27

// FE Thead Update Settings
// ------------------------------------------------------------
//FE_THREAD_UPDATE_TIME = 16
//FE_THREAD_ENABLE_30HZ_INGAME = 1


// Database usage configuration
//DB_USE_DIFFLISTS=0			// do NOT use the difflist feature of t3db.  Save memory and speed things up.
//DB_KEEP_FILE_IN_MEMORY=0	// DO keep the loaded .db file in memory to aid table resetting.  We may be able to hit the disc for this, or use compressed memory storage or something.  Optimization pending.

// Virtual pro verification tuning
//VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20

// ONLINE
// ------------------------------------------------------------
//[ONLINE]
//GAMESYNCMODE=0
// Temp fix for silent signin.
//SILENTSIGNIN=0
// disabling downloading of roster until we have new roster data 
//NO_AUTO_SQUAD=1
//NO_ASSET_UPDATE=1
//PRAN_CUSTOMURL=EASW

// EA Sports World
// ------------------------------------------------------------
//[EASW]
//ENABLED = 1

// Replay Orbit Camera
// ------------------------------------------------------------
//[ORBIT_CAM]
//MIN_LENS_ANGLE = 0.14
//MAX_LENS_ANGLE = 1.60
//MIN_DOLLY = 200.0
//MAX_DOLLY = 1800.0
//TEMP_LENS_DELTA = 0.03
//DOF_FAR_PLANE = 10000.0
//DOF_FAR_FOCAL_PLANE = 3000.0
//DOF_FAR_BLUR = 0.5
//DOF_NEAR_PLANE = 0.0
//DOF_NEAR_FOCAL_PLANE = 0.0
//DOF_NEAR_BLUR = 0.0
//CURVE_POWER=1.2
//MAG_MINPOINT=40.0
//MAG_MAXPOINT=220.0
//MAG_MINLIMIT=40.0
//MAG_MAXLIMIT=2000.0
//FREEROAM_HEIGHT_LIMIT=200.0

// Replay Ball camera targetting
//------------------------------------------------------------
[REPLAY_BALL_TARGET]
OFFSET_HIGH_HEIGHT = 150.0
OFFSET_HIGH = -80.0
OFFSET_LOW_HEIGHT = 80.0
OFFSET_LOW = 80.0
//MIN_SHOT_QUALITY_FOR_REPLAY=3
//MIN_SAVE_QUALITY_FOR_REPLAY=3

//DOF Tuning
//------------------------------------------------------------
[]
//REPLAY_CAMERA_LENS_MODIFIER=24
//REPLAY_CAMERA_FSTOP_MODIFIER=18
//DOF_REAL_BLURLIMIT=1.0
//DOF_REAL_MAXBLUR=216
//DOF_REAL_MINCOC=0.003
DO_NOT_IGNORE_ANY_REACTION = 1
//USE_NEW_OOP_CAMERAS = 1

// DOF
// ------------------------------------------------------------
[DOF]
USE_REAL_REPLAY = 1
USE_REAL_ORBIT_CAM = 1
USE_REAL_REACTION = 1
//DO_NOT_IGNORE_ANY_REACTION = 1
//PROPER_16_9_FOV_REPLAY = 1
//PROPER_16_9_FOV_NIS = 1
//DISABLE_SET_PLAY_CAMERAS = 0
//IGNORE_DOF = 0
//DISABLE_LOOK_AT_BALL = 0

[]
ICE_EDITOR_ENABLED = 0
//SETZOOMMODIFIER = 1.0

[]
//FORCE_SNOWING = 1
CROWD_FULL_ATTENDANCE = 0
CROWD_CHARACTER_SCALE = 0
CROWD_QUAD_SCALE = 0
CROWD_CENTER_OFFSET = 95

CROWD_ATTANDANCE_MULTIPLY = 0.80

CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 2.00
CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 1.50
CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.60
CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.40

CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.70
CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.175

CROWD_ACCS_PROB_HOME_SCARF = 0.25
CROWD_ACCS_PROB_AWAY_SCARF = 0.25

CROWD_DEBUG_PAINT_SECTIONS = 0
CROWD_DEBUG_HIDE_CHAIRS = 0
CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0

POLEFLAG_TUNE_SCALE = 0.5
POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
POLEFLAG_HEIGHT_OFFSET = 25.0

GIANTFLAG_YOFFSET = 240

// Audio Anticipation
AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD 	= 0.25
AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH	= 0.65
AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD	= 0.95
AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH	= 0.85
AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR 		= 0.7
AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE 		= 1.0
AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE		= 0.6

AUDIO_BREAKAWAY_MAX_ANGLE 				= 1.6
AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD	= 0.05
AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH	= 0.65
AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD		= 0.95
AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH		= 0.7
AUDIO_BREAKAWAY_MIN_THREAT				= 0.04

AUDIO_PRE_GOAL_TIME						= 90 	//ticks 30 = ~1 sec
AUDIO_PRE_GOAL_WIDTH					= 3.0 	// in feet
AUDIO_PRE_GOAL_HEIGHT					= 3.0 	//in feet

//AUDIO_BALL_HIT_ENV_SUBTRACT=200

//AUDIO_CROWD_SET	= 0

//BUG_SENTRY_TITLE=ea.eac.fifang10

// -----------------------
// BAG - Be A Goalkeeper
//

//[]
//BEAGOALKEEPER_ENABLED = 1			// 0 if you don't want to allow BAG at all
//FREEROAM_RANDOM_REPOSITIONING_ENABLED=1		// Random repositioning in the Arena

//[BAG]
//DEBUG_COVERAGE=1				// Let me see a debug circle representing the coverage when attempting to save
//DEBUG_CALLFORACTIONS=1				// Show me the debug indicators for call for actions
// -----------------------

//[]
//USE_PIK=1
//USE_HIK=0

// Career Mode difficulty tuning
[CAREER_MODE]

// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 	= -25
OVERALL_RATING_DIFF_1 	= -20
OVERALL_RATING_DIFF_2 	= -15
OVERALL_RATING_DIFF_3 	= -10
OVERALL_RATING_DIFF_4 	= -7
OVERALL_RATING_DIFF_5 	= -5
OVERALL_RATING_DIFF_6 	= -4
OVERALL_RATING_DIFF_7 	= -3
OVERALL_RATING_DIFF_8 	= -2
OVERALL_RATING_DIFF_9 	= -1
OVERALL_RATING_DIFF_10 	= 0
OVERALL_RATING_DIFF_11 	= 5
OVERALL_RATING_DIFF_12 	= 10
OVERALL_RATING_DIFF_13 	= 15
OVERALL_RATING_DIFF_14 	= 20
OVERALL_RATING_DIFF_15	= 25
OVERALL_RATING_DIFF_16 	= 30
OVERALL_RATING_DIFF_17 	= 35
OVERALL_RATING_DIFF_18 	= 40
OVERALL_RATING_DIFF_19 	= 45
OVERALL_RATING_DIFF_20 	= 50

// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 = 2
DIFFICULTY_MODIFIER_1 = 1
DIFFICULTY_MODIFIER_2 = 0
DIFFICULTY_MODIFIER_3 = -1
DIFFICULTY_MODIFIER_4 = -2
DIFFICULTY_MODIFIER_5 = -3
DIFFICULTY_MODIFIER_6 = -4
DIFFICULTY_MODIFIER_7 = -5
DIFFICULTY_MODIFIER_8 = -6
DIFFICULTY_MODIFIER_9 = -7
DIFFICULTY_MODIFIER_10 = -8
DIFFICULTY_MODIFIER_11 = -9
DIFFICULTY_MODIFIER_12 = -10
DIFFICULTY_MODIFIER_13 = -10
DIFFICULTY_MODIFIER_14 = -20
DIFFICULTY_MODIFIER_15 = -30
DIFFICULTY_MODIFIER_16 = -40
DIFFICULTY_MODIFIER_17 = -50
DIFFICULTY_MODIFIER_18 = -60
DIFFICULTY_MODIFIER_19 = -70
DIFFICULTY_MODIFIER_20 = -80

// we want to simulate that player a team that's better than you
// that is rated in the D+ 80s is harder then if they were in the 50s
// so we scale the user rating between MIN_VAL and MAX_VAL
// and apply the the modifier to the difficulty modifier above
// so if I'm rated 85 and I play someone better than me, I multiply
// the difficulty modifier by 3 - if I was rated 80 it would be 2.3333
OVERALL_RATING_DIFF_MIN_VAL = 1
OVERALL_RATING_DIFF_MAX_VAL = 80
OVERALL_RATING_DIFF_MIN_MOD = 1.0
OVERALL_RATING_DIFF_MAX_MOD = 3.0

//[RS4_LOC_CODE_LOOKUP]
//ENG_GB=EN_GB
//FRE_FR=FR_FR
//SPA_ES=ES_ES
//SPA_MX=ES_MX
//CZE_CZ=CZ_CZ
//DAN_DK=DA_DK
//GER_DE=DE_DE
//HUN_HU=HU_HU
//ITA_IT=IT_IT
//DUT_NL=NL_NL
//NOR_NO=NO_NO
//POL_PL=PL_PL
//POR_PT=PT_PT
//POR_BR=PT_BR
//RUS_RU=RU_RU
//SWE_SE=SV_SE
//JPN_JP=JP_JP
//KOR_KR=KO_KR
//ARA_SA=AR_SA

[]
ENABLE_KINECT=0
ENABLE_PS3_MOVE=0

[SKILL_GAME_SELECTION]
SKILL_CATEGORY_REUSE_THRESHOLD = 5
GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
PENALTIES_PERCENTAGE_THRESHOLD = 0.5
FREE_KICKS_GAMES_THRESHOLD = 10
LOB_PASS_GAMES_THRESHOLD = 10
LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
CHIP_SHOT_GAMES_THRESHOLD = 10
CROSS_GAMES_THRESHOLD = 10

[SKILL_GAMES]
BONUS_DELAY_FRAMES = 2
BONUS_SEC_PER_CYCLE = 2
BONUS_PTS_PER_SEC = 20
BONUS_PTS_PER_TRY = 200
BONUS_PTS_PER_CYCLE = 200

[NIS]
//DISABLE_RAIN = 0
DISABLE_CAMERAFLASHES = 0
DISABLE_CANNON_CONFETTI = 0
DISABLE_VOLUME_STREAMERS = 0
DISABLE_VOLUME_CONFETTI = 0
DISABLE_CAMERA_CONFETTI = 0
DISABLE_ROOFTOP_FIREWORKS = 0
DISABLE_SHELLBURST_FIREWORKS = 0
NIS_NO_RANDOM = 0
//ENABLE_NIS_PROFILE_SCRIPT = 1
DISABLE_SUBSTITUTION_PAN = 0
DISABLE_NIS_FADES = 0
DISABLE_NIS_FADES_DOWN = 0
DISABLE_NIS_FADES_UP = 0
DISABLE_NIS_CROSSFADES = 0
//NIS_3D_GRASS = 1
NIS_DIGITAL_BOARD = 1
NIS_BENCH_PLAYERS = 1
NIS_FINAL_PLAYLIST = 1
NIS_SPECIAL_EFFECTS = 1

[GK_KICK_CHEAT]
SPIN_ROLL_MOD = 0.97
SPIN_PITCH_MOD = 2.62

[InfluenceMap]
//anglethreat%d = 360
cpuaishotthreat%d = 100
//distthreat%d = 0
//owngoallinedistthreat%d = 25

//[TOPOLOGY]
//CoverMap%d = 100

[]
SlowSprint=1
SlowJog=1
CalculateContactForce=1

[]
//mFailUseStyle=1
//mFailUsePart=1
mAllowToUseStyle=1
mAllowToUsePart=1
mReadingBallTrajectoryIntensity=0.05
mIsReadingBallTrajectory=1
mIsCpuTeam=1
//mMaxTime=1.8
//mMinTime=0.2
//mRelPressureAngle=360
mPressureAngle=180
mPressureDistance=0
mPressure=1.9
mPerception=0.3
//mCadence=100
//mPhase=2
//mBodyAngle=45
//mPosition
//mSpeedAtBallTime=1
//mSpeedAtRun=1
//mBallTimeToReach=1
mComfortableJumpPercent=15
mMaxJumpHeight=4
mMaxHeightWhenStandingUnscaled=3
mDiveAttribute=0.9
mJumpAttribute=0.7
//mPlayerScale=0.5
mRestitution=0.5
mFriction=2.0
mMassVsPlayer=20.0
mMass=90.0

[]
//ContextEffectTrapAnimation = 1.0
ContextEffectTrapBodyBalance = 0.9
ContextEffectDribbleBodyBalance = 0.9
//ContextEffectTrapPlayerPerception = 0.8
//ContextEffectTrapBallInAngle = 1.0
//ContextEffectTrapPlayerMomentum = 1.0
ContextEffectTrapBallHeight = 0.95
ContextEffectTrapBallSpin = 0.80
ContextEffectTrapBallBounce = 1.00
ContextEffectTrapBallYVelocity = 1.0 //2.0
//ContextEffectTrapBallLateralVelocity = 1.25
//ContextEffectTrapIncomingVelocity = 2.0

[]
ContextEffectBallXZSpin = 0.4
ContextEffectBallYSpin = 0.7
//ContextEffectAnimation = 10.0
ContextEffectBodyBalance = 0.9
ContextEffectPressure = 0.9
ContextEffectPlayerPerception = 0.8
ContextEffectPlayerMomentum = 0.4
//ContextEffectKickAngle = 45
//ContextEffectBallPosition = 0.3
//ContextEffectBallHeight = 1.0
//ContextEffectBallLateralVelocity = 0.5
//ContextEffectBallIncomingVelocity = 1.0
//ContextEffectBallYVelocity = 0.5

[]
//StumbleForce=1
Balance=0.05
//UsePropPhysActivationJobs=1
//RightLegVelocityCompensation=0.8
//IsRagdollActive=1
//AlwaysEnablePhysics=1
//IsPlayerRolling=1
//IsPlayerInAir=1
FootFrictionAdjust=0.1
ShouldDisableArmFriction=0
//IsPlayerSliding=1
//CollisionFallType=-1
//StumbleForceThresholdModifier=0.9
//FallLikelihood=10
//StumbleLikelihood=10
//CollisionAngularMomentumMagnitude=0.3
//CollisionAngularMomentumVector=100
//CollisionMoveAngle=90
//StumbleBalanceLeg=-100
//CollisionMoveSpeed=0.5
BodyMassMultiplier=1.00
//PartForceMultipliers=1
//bool_physics_instantiate_ragdoll=0

[]
FS4_StandStumbleCollision=1
//FS4_Drb_Collision_Stand_Direction=0
FS4_Collision_Stumble=0
//PlayerCollisionsSceneop=1
//bool_physics_always_enable=0
//cdbchooser_collision=1

[]
Friction=0.9
Softness=-200.0
MappedJoints=360
NumTotalJoints=360

//[]
//PhysicalPlay_PullAssets=1
//PhysicalPlay_PushAssets=1
//bool_is_in_push=1
//bool_is_in_pull=1
//bool_disable_jointtoeffector_left_wrist=0
//bool_disable_jointtoeffector_right_wrist=0
//float_pp_right_side_upper_body_weight=100 //50
//float_pp_left_side_upper_body_weight=100 //50
//float_pp_collision_angle=360
//float_pp_collision_intensity=1000
//float_pp_interest_angle
//float_pp_pushpull_proximity=0
//float_pp_proximity

//[Physics]
//inertia=500000.0
//angmo=0.2
//momentum=200.0

[]
ActNodeMark=1
ActNodeSlideTackle=1
ActNodeStandTackle=1
ActNodePlayerCollision=1

[]
AiPlayerCommonSense=0
EffortBehavior=1
InterceptBehavior=1
PlayerCollisionBehavior=1
PositioningBehavior=1
AvoidanceBehavior=0
ShieldingBehavior=1
ReflexBehavior=1
ReactionBehavior=1
PostureBehavior=1
AttitudeBehavior=1
LookAtBehavior=1
LogicBitsManager=1

[]
//CruiseRunSpeed=0.1
AllowStrafing=1
RightStickMagnitude=0.1
//RightStickDirection=
LeftStickMagnitude=0.2
//LeftStickDirection
SanityCheckMarker=1
//MaxTurnSpeedIncrease=0.01
TurningAroundSpeedFast=0.02
TurningAroundSpeedSlow=0.01
//TurningAroundAngleFast=1
//TurnStyleMinTurnAngleHighTurningVelocity=15
//TurnStyleMinTurnAngle=0
StepTargetFactory=1
//StepDatabase=1
//ShouldHoldPose=0
//TrackCurvatureThresholdForDrasticTurn=0.1
//MinAngleVsTargetDistance=180
IsTouchValid=1
EnableStepBlending=1
EnableHeadStabilization=1
EnableFootProximity=1
MinFootProximity=1.7 
MaxFootProximity=2.8
EnableFootPlants=1
AnimSpeed=0.05
OneOffDatabase=1
OneOffDatabaseRunContextBase=1
OneOffDatabaseRunTrend=1
OneOffDatabaseMetadata=1
LocoBalance=0.1
//Accel=0.05
AngVelocity=0.2
CruiseSpeedPercent=2
StartSpeedPercent=0.5
CruiseSpeed=0.05
LocoWarp_Avoid_Target_Kinetic_Energy=50

[]
//MaxNegativeScale=-2.0
//MaxPositiveScale=2.0
//MaxNegativeRotation=-1.4
//MaxPositiveRotation=1.4
MaxNegativeWarp=0.4
MaxPositiveWarp=0.4
NormalizedT=0
UseTouchTag=1
WarpAfterTouch=1
UseIKRegion=1
TouchSeg=7
NumTouchRegionTouchTimes=2
NumTouchRegionSpeeds=7
TouchTimes=1
TouchRegions=1

//[]
//ANIMATION_DATABASE_DIRECTORY = 

[]
EXTRA_MATH_ASSERTS = 1
AI_RANDOMSEED = 1046523
CONTINUOUS_GAMEPLAY_INTRO=1

//[]
//PushPullDatabase_HD=1
//PPReactionDatabase_HD=1
